Inside video games / by Meg Marquardt ; content consultant, David Culyba, Assistant Teaching Professor, Carnegie Mellon University.
Introduces video game technology, describing the very first games with poor graphics, the types of platforms and hardware used for different games, and how improvements in hardware and software have made games more realistic.
Record details
- ISBN: 9781532117947
- Physical Description: 48 pages : illustrations (chiefly color) ; 24 cm.
- Publisher: Minneapolis, Minnesota : Core Library, an imprint of Abdo Publishing, [2019]
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references (page 47) and index. |
Target Audience Note: | 810L Lexile |
Study Program Information Note: | Accelerated Reader AR MG 5.4 1 513746. |
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Subject: | Technological innovations > Juvenile literature. Video games > Juvenile literature. Video games > Design > Juvenile literature. |
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Available copies
- 2 of 3 copies available at NC Cardinal. (Show)
- 0 of 1 copy available at Onslow County Public Library.
Holds
- 0 current holds with 3 total copies.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Jacksonville Main Library | J794.8 MAR (Text) | 36015000793097 | Juvenile Nonfiction | Repair | - |